
Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. Thanks to jojos28 for the rain drop assets and some of the script and EZ for recommending music!BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.

Maybe someday if animated 3d models can be used or theres more support for animated textures it would be easierĪlso the cartoonish looking rain in the background was added by the world editor and the static rain on the car paint is just a normal map texture. I figured I would post it since I did get a cool looking result.Īgain for now this is just a demonstration for show, there aren't any physics that would let it work with windscreen wipers, at most it could be made to react to different speeds by having the droplets flowing up/to the side while driving but other than that it isn't really possible to do much more unfortunately. Maybe someday in the future it would be more possible. Basically I tried making animated water droplets on car glass, its really just a demonstration for show at this point. I've also had the chance to test a new idea which is shown in the video here. (there are quite a few limitations that we are trying to work around)


But lately I been able to squeeze out some free time to work on some BeamNG related stuff including the dynamic mud mod which is currently being reworked by me and jojos38. Hi everyone! It's been quite a long time since my last post, so sorry for the radio silence for the past few months.
